Yotan posted Tue at 22:42
Filip talks about leveling and how it has lost its meaning. I tend to argree by what he stated. "In classic EverQuest, being max level was an accomplishment in and of itself. In 2000, it was more likely that your character would be somewhere between levels 1 and 60, rather than at the top. Characters at maximum level were awesome to behold, genuine titans among the rest of us." I was one of those titans myself, and it was not easy to level back then. Special when the term "hell" level was something to fear. Again I come from a time when leveling, means player skill development. Going from 1 to 60 in two weeks for endgame content is now and a very sad norm.